Eight questions, answered plainly
This page is the short version, Pulse first. Every answer links to the document that actually governs it, and where something is not live yet it says so rather than leaving you to find out.
Review status
The language on this page is written against PLLAY's own code and production configuration and has not yet completed counsel review. Where a statement here differs from the terms, contest rules or privacy policy, those documents govern.
Two products, kept structurally apart.
Pulse and Arena are not one system with two labels on it. Each row below names the mechanism that keeps them apart, because a separation claim you cannot check is not a safeguard.
Separate participation models
Pulse participation is free. Arena participation requires a committed stake. Nothing converts one into the other.
Free interactions carry no stake field at all. There is no path by which a Pulse participant acquires a position in an Arena pool.
Separate eligibility logic
Arena checks age and jurisdiction before entry. Pulse does not gate on either, because it offers nothing that requires it.
Eligibility is evaluated on the contest path only. A free interaction never reaches it, which is why Pulse can run where Arena cannot.
Separate payment paths
Arena moves credits. Pulse moves nothing from a participant, ever — no deposit, no balance, no withdrawal.
Pulse has no cashier surface. Arena's is switched to demo-only mode, and external cash rails are disabled.
Separate disclosures
Each product carries the disclosures its own offer requires, and not the others'.
Route-scoped: config/legal-surface.ts maps every path to one of four treatments, so a free-participation page does not carry contest terms and a contest page does not omit them.
Separate platform configurations
The products are switched on and off independently, per deployment.
Arena is never enabled by default on a partner deployment. Enabling it is an explicit, separately-approved step — and it is not enabled anywhere today.
What protects whom, per product.
PLLAY Pulse
- Free participation
No purchase, no entry fee, and no deposit. A purchase cannot improve anyone's chance of winning.
- No purchase necessary, where a prize applies
Where a promotion offers a prize, it carries a no-purchase-necessary term and its own official rules.
- Promotion rules
Each promotion publishes its eligibility, start and end dates, and how a winner is determined.
- Sponsor disclosure
A funded interaction identifies its sponsor on the experience itself, and the sponsor is not the operator of the promotion.
- Privacy and consent
Participation data is processed under the published privacy policy, with consent controls and a do-not-sell path.
- Age-aware advertisingNot Currently Offered
Interactions are gated against the age signals available for the audience and the content they run against.
- Brand safetyNot Currently Offered
Content eligibility and category exclusions agreed before a campaign runs.
PLLAY Arena
- 18+
Participation is limited to adults. The identity check on the website refuses a date of birth under 18, and a reviewer confirms it before a cash-out.
- Eligibility verificationNot Currently Offered
Age and jurisdiction are evaluated before entry, and the gate denies by default rather than allowing and reviewing later.
- Jurisdiction controls
The blocked-jurisdiction list is operator-maintained in the platform and checked at signup and at transaction time.
- Identity verification (KYC)
PLLAY's identity check is on the website. It records age and issuing state, denies a cash-out by default, and stays closed until a reviewer confirms the result.
- Responsible play
Participation limits, self-exclusion and cool-down periods are implemented in the platform.
- Contest rules
Published rules covering eligibility, the skill component, and how a result is determined.
- Payment and withdrawal controls
External cash deposits and withdrawals are disabled at the platform level. Settlement runs in virtual credits.
- Dispute handling
A disputed or unreadable outcome escalates to a person rather than resolving itself.
PLLAY Vision
- Authorized content
Vision operates on video a customer is authorized to submit. Rights and permissions stay with the customer.
- Evidence traceability
Every verification records what was read, from which region, at what confidence, and what it decided.
- Confidence thresholds
An outcome resolves without a person only when the readings agree above a set bar.
- Human review
When signals disagree or agree without clearing the bar, a person decides.
- Refusal to act on insufficient evidence
Where no outcome can be established, none is asserted. The event is held or refunded rather than guessed.
- Retention and audit controls
The decision record is retained so a result can be re-examined after the fact.
One model. Everything after it is rules.
A learned model reads the video. Nothing downstream of it is a prediction: what the readings amount to, who may participate and what anyone is owed are all fixed rules, and a person still confirms live outcomes.
Machine learning
Reading pixels
Optical character recognition reads values out of the video — scores, banners, clocks. This is the only learned model in the settlement path, and it proposes evidence rather than decisions.
Deterministic rules
Deciding what the readings amount to
Fixed rules compare the readings against each other and route the result — settle, escalate, refund or wait. Not a model, and auditable line by line.
Eligibility and settlement
Jurisdiction checks, the identity gate and the settlement arithmetic are rules, not predictions. Nothing about who may participate or what they are owed is inferred.
Human review
Confirming an outcome
On live content today, a person confirms every outcome before anything is released. Autonomous settlement is switched off in production.
Disputes and unclear evidence
Anything the rules escalate reaches a person. There is no path where an unclear result resolves itself.
What the four labels mean.
A status is a fact about the product, checked against code and production — never a marketing choice. Promoting one means the product changed.
Running in the current product or managed service.
Delivered as a managed commercial deployment, with PLLAY handling implementation and operations.
Not currently offered as part of the commercial product.
Not included in current validation or commercial scope.
PLLAY is in a demo phase. Contests and credits run end to end and every control described below is live against them, but external cash rails are switched off at the database level — no real money enters or leaves the platform today.
What is PLLAY Pulse?
Free participation, funded by a brand rather than the person playing — no purchase, no entry fee, nothing staked.
Why, and how it is enforcedClose
Pulse is predictions, questions and challenges that run inside a stream or a piece of recorded video, paid for by a sponsoring brand rather than by the audience. Nobody buys their way into a better chance of winning, because there is nothing to buy — participation itself is the free half of PLLAY.
It ships today as a managed engagement: every campaign is configured and run with the PLLAY team rather than through self-serve tooling, but the participation mechanic itself — connecting an account, the on-stream overlay, the create-prediction flow — is production code, live on Twitch today.
How does Pulse differ from Arena?
Pulse carries no stake and gates on nothing. Arena requires a committed stake and checks age and jurisdiction before entry. Nothing converts one into the other.
Why, and how it is enforcedClose
A Pulse interaction has no stake field at all, so there is no path by which playing Pulse acquires a position in an Arena pool. Arena's eligibility checks run on the contest path only — a free Pulse interaction never reaches them, which is why Pulse can run where Arena cannot.
The two also never share a payment path. Arena moves credits — and today those are demo credits only, with external cash rails switched off. Pulse moves nothing from a participant, ever: no deposit, no balance, no withdrawal. And the two are switched on independently, per deployment: Arena is not enabled by default anywhere, and enabling it is a separate, explicit step.
How are outcomes confirmed?
PLLAY checks four sources in a fixed order — an authoritative feed first, a person last — and never guesses in between.
Why, and how it is enforcedClose
When a game or partner system reports the event directly, that report is the outcome; nothing downstream re-derives it from video. Where no authoritative feed exists, the platform or creator's own confirmation is what releases the result. Only once neither is available does PLLAY Vision AI's read of the recorded broadcast become a candidate outcome — and only above a set confidence bar.
On Arena's live contests, that order runs inside a fixed sequence: open for entries, a countdown, then locked so nothing can be added or changed. After that, a clean read resolves the contest on its own. When it is not conclusive, the contest does not guess — it moves to a state that waits for a person to confirm the outcome, and that confirmation is a real step a real person takes.
How are unclear outcomes handled?
Below the confidence bar, PLLAY does not guess: a person reviews, or the contest holds and pays nobody until it's resolved.
Why, and how it is enforcedClose
A contest can be held for dispute, for fraud review, or on a compliance hold, and while it is held nothing is paid. There are four ways a contest ends in a refund rather than a payout, and all four return the stake in full. A contest that is cancelled is voided and every entry is refunded, with the reason recorded against the refund. A contest that reaches its close without enough participants to make the result meaningful is voided and refunded rather than settled on a trivial pool. A contest where nobody was right refunds the entire pool instead of keeping it. And where the automated resolution cannot separate the outcomes, the policy is to refund rather than to pick.
If you think a contest was settled wrongly, there is a dispute window after settlement, stated in the Terms, and disputes are classified and worked rather than filed. A contest under dispute holds; money is not paid out first and chased afterwards.
How is product readiness communicated?
One of four labels, defined once and checked against code and production — never a marketing choice.
Why, and how it is enforcedClose
Every product and every safeguard on this site carries a status: Available, Managed Commercial Deployment, Not Currently Offered, or Not In Validation Scope. Promoting a label to a stronger one means the product actually changed, not that the copy did — the legend below defines exactly what each of the four commits to.
How is participant data used?
Under one published privacy policy, for both products — not a separate promise made on this page.
Why, and how it is enforcedClose
Whatever PLLAY collects from a participant, on Pulse or on Arena, is processed under the same published privacy policy, with consent controls and a do-not-sell path. This page does not restate those terms, because a second copy of a privacy commitment is the first one to drift out of step with it.
How are rewards managed?
Every reward is written to a ledger the platform itself won't let go unbalanced — and on Arena specifically, into a balance nothing else can draw from.
Why, and how it is enforcedClose
A settlement's split is checked against the pool total on every write: platform fee, creator share and reward have to reconcile to the cent or the write is rejected outright. Every money movement mirrors into a double-entry ledger where debits and credits must sum to zero at commit time — a transaction that doesn't cancel out never lands. Winners are paid and that ledger entry is written live, on every settlement, today.
On Arena, a win is written to a separate balance from the one your play credits sit in, and a withdrawal draws from that balance and no other — purchased and bonus credits are never in the account a withdrawal can reach in the first place. Pulse has nothing to manage this way: no purchase, no balance, and no reward beyond a promotion's own stated prize. And platform-wide, today: the demo phase means external cash rails are switched off, so nobody's cash is moving in or out yet.
What does PLLAY not claim?
We hold no security certification of our own, we do not screen against sanctions lists, and identity checks run in demo mode. The full list, and why, lives on one page.
Why, and how it is enforcedClose
Every item on that list is a real, current gap, not a hedge — we hold no independent security certification (our infrastructure providers hold theirs, and that's their credential, not ours), and the identity check in front of every Arena cash-out runs in demo mode and auto-approves while the platform is pre-launch. None of it is omitted to look better; it's the other half of this page.
Nine documents. All of them in the footer of every page.
Ask us the awkward one
The gaps we know about are listed on the integrity page, in our own words.