Turn skill into
a live event.
Create the challenge. Let your audience call the outcome. Perform it live. Let PLLAY verify what happened.
Anything provable can become playable.
Creator Challenges — Predict whether the creator can do it. Not yet open to creators.
Five steps, one broadcast.
This is what the creator does. Underneath it there is nothing new to build — a challenge is a pool opened on the creator's own run, which is the same engine that already runs on gameplay.
Create it
Choose a template or describe the challenge to PLLAY AI.
Open it
PLLAY creates the live participation experience.
Perform it
Do the challenge live.
Prove it
AI Referee or another supported verification method determines what happened.
Settle it
PLLAY resolves the prediction and updates participants.
A clean read settles on its own. Settle-or-refund, never a guess. An unclear read comes back to the creator to confirm rather than being guessed at.
What the audience sees.
The walkthrough below runs a basketball challenge because that is the clearest example of the shape. It is an illustration: nothing verifies basketball today, and the demo says so in every frame.
- PREDICTIONS OPEN
- PREDICTIONS CLOSING
- LOCKED
- CHALLENGE LIVE
- AI REFEREE
- VERIFIED
- RESULT
Prediction state — SETTLED
20 FREE THROWS / 90 SECONDS
Final
21 valid makes
Target 20 — verified ✓
Yes was the call. Participants update.
One category is verified.
Outcome reading is per-title, and every title PLLAY supports is a video game. The reader looks at an on-screen scoreboard — a score region, a clock, a final banner. That is the whole of what exists.
Can they close out the round without going down?
Per-title adapters read the on-screen scoreboard. Benchmarked on recorded video; it has never run on a live stream.
The supported titles are listed at Games, and every bench trial is published at Vision AI.
Where the same mechanism could point.
These are examples, not features. Each one names the specific model that does not exist yet, because a roadmap entry without a ceiling is a promise. None of them has a date.
- FitnessRoadmap
Forty pushups in sixty seconds?
No rep-counting model exists. Nothing in the adapter catalog watches a body.
- BasketballRoadmap
Ten free throws in a row?
No shot-detection model. The catalog reads game scoreboards, not real courts.
- FootballRoadmap
Can they hit the crossbar from the forty?
No ball-tracking model. The football adapters read a video-game broadcast overlay.
- SoccerRoadmap
Five penalties, five corners?
No goal-detection model, and no way to read a physical pitch.
- GolfRoadmap
Inside ten feet from a hundred yards?
No ball-flight or distance model of any kind.
- BaseballRoadmap
Can they take five straight pitches deep?
No pitch or contact model. The baseball adapters read a video-game scoreboard.
- RunningRoadmap
A mile under six minutes?
No timing or GPS ingest. Nothing reads a wearable or a track.
- PrecisionRoadmap
Ten darts, ten triple-twenties?
No target or landing-position model.
- ReactionRoadmap
Can they beat their own reaction time?
No timing harness a creator could run on a broadcast.
- MusicRoadmap
Can they play it clean at full tempo?
No audio-analysis model. Music sets today carry audience formats, not judged performances.
- FoodRoadmap
Twelve wings before the timer?
No counting or consumption model.
- TriviaRoadmap
Fifteen straight without a miss?
Resolves against a stored answer rather than a video read, but no settlement path for it is built.
12 of 13 categories are roadmap. No shipped-on date until the verification is real.
Solo, head-to-head, and the condition.
Solo
Challenge yourself.
The creator sets the condition on their own run and the audience calls whether it holds.
Head-to-head
Challenge another creator.
Two creators, one condition. Each side's audience calls its own.
Eventually anything
If it can be objectively measured and verified, PLLAY can potentially make it playable.
That is a condition, not a schedule. Today it is met by one category.
Head-to-head here is two creators on the same condition, each audience calling its own side. For two creators competing directly against each other, see Creator Battles.
Run one on your next broadcast.
Gaming challenges run on the shipped engine today. Applying is how a creator gets access; there is no self-serve challenge tool yet.