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PLLAY Sponsored Engagement Network

Turn gaming moments into premium sponsored participation.

PLLAY enables platforms and brands to create challenges, predictions and rewards around gameplay, clips, streams and connected-TV moments.

Available

The campaign mechanic ships today on Twitch, configured and run with the PLLAY team for every engagement — see /pulse for the product record. The five campaign concepts below are illustrative packagings of that mechanic, not a list of campaigns that have run.

Why sponsored participation

Impressions, clicks and views all measure less than they claim to.

01

Impressions

Counted whether or not anyone looked. The unit of sale is an opportunity to be seen, not evidence that anyone was.

02

Clicks

A click measures a click, not a decision. It says a finger moved, not that the person understood or cared what they hit.

03

Passive viewing

Watch time records that attention happened, not what it meant. A viewer who left the tab open counts the same as one who was engrossed.

04

Verified participation

A person made a call, took an action, and the outcome was checked against the content itself. This is the one a brand can actually stand behind.

Brands should be able to fund something audiences want to do—not another interruption.

Five campaign products

Named formats, shaped around a moment a brand can fund.

Illustrative — this is a demonstration of the concept, not a recording of live product behaviour.

Clutch Moment

Research

Illustrative: in the final round of a ranked match, fans predict whether the leading player closes it out before the clock runs down.

Best surface
Live gameplay streams, at a genre's highest-tension moment.
Brand objective
Awareness carried by the single moment an audience is already leaning forward for.
Participant action
Call the outcome before the moment resolves.
Primary KPI
Completed predictions per clutch moment surfaced.

What Happens Next?

Research

Illustrative: ahead of a boss fight or a match-deciding play, fans call which of several outcomes occurs first.

Best surface
Any live or recorded broadcast with a recognizable upcoming decision point.
Brand objective
Consideration — the interaction is shaped around the product question, not the brand name.
Participant action
Choose among several stated outcomes before the window closes.
Primary KPI
Reveal completion — participants who stayed for the verified result.

Beat the Creator

Research

Illustrative: a creator sets a target on their own run — a score, a time, a condition — and the audience calls whether it holds.

Best surface
Creator-led gameplay and speedrun-adjacent content.
Brand objective
Engagement — a decision the audience made about a stake the creator set, not a passive view.
Participant action
Call whether the creator's stated condition holds.
Primary KPI
Repeat participation across the creator's later runs.

CTV Second Screen

Research

Illustrative: watching a broadcast on a connected TV, the audience participates from a synced mobile companion without leaving the couch.

Best surface
Connected-TV and FAST-channel broadcasts, paired with a mobile-web play surface.
Brand objective
Reach into a living-room audience that a click-through ad cannot reach at all.
Participant action
Participate on a second screen, in sync with what is playing on the TV.
Primary KPI
Exposed users who converted to a completed interaction.

Seasonal Network

Research

Illustrative: a recurring interaction format runs across a full season or tournament, accumulating a leaderboard the audience returns for.

Best surface
Season-long or tournament-long content across multiple creators or a single franchise.
Brand objective
Audience learning — a season-long record of what an audience predicted, understood and came back for.
Participant action
Return across the season to keep a standing streak or leaderboard position alive.
Primary KPI
Repeat participation, measured across the full season rather than one moment.
How a campaign runs

Seven steps, run for every campaign.

From detecting a moment to feeding what worked into the next campaign — this is the same mechanic /pulse describes, restated as a campaign lifecycle.

  1. 01Available

    Moment detected

    Recognize that something worth asking about just happened in the content.

    Run by the PLLAY team for every live campaign today; automatic detection is in development.

  2. 02Available

    Interaction generated

    The question, the options and the participation window are drafted for that moment.

    Every interaction is drafted by the PLLAY team as part of the engagement today.

  3. 03Available

    Audience participates

    Fans call, answer or complete the challenge — free, no purchase and no entry fee.

    Ships today on Twitch — OAuth, overlay and the mobile-web play surface are all in production.

  4. 04Available

    Outcome verified

    The result is read off the content itself and settled once confidence clears the bar.

    38 recorded broadcasts benchmarked, 31 auto-tier, 0 wrong auto-settles — recorded video only.

  5. 05Available

    Reward issued

    Points, streaks and any sponsor-funded reward are delivered to the participant.

    Points, streaks and reputation are live in the fan app; sponsor-funded rewards are configured per campaign with the PLLAY team.

  6. 06Available

    Campaign measured

    Participation, completion and reward claims are recorded against what the campaign set out to do.

    The participation and verification record is written per interaction and shared back with the campaign.

  7. 07Available

    Performance improves the next campaign

    What produced real participation feeds into what gets surfaced and scoped next time.

    The PLLAY team reviews the record between campaigns today; an automated feedback loop is in development.

Economics

Four parties, one mechanism, no published split.

Brand funds the campaign

The brand funds the campaign and the rewards behind it. Fans never pay to participate.

Partner contributes distribution and inventory

The game, platform or creator surface contributes the audience and the moment the interaction runs against.

PLLAY provides infrastructure and orchestration

PLLAY runs the mechanism end to end — detection, interaction generation, verification, reward delivery and measurement.

Revenue is shared

Shared among the parties according to who provided the demand, the distribution and the campaign operations — scoped per engagement, not published as a rate card.

Revenue share is scoped per engagement — talk to us and we will put a structure to your campaign.

Campaign packages

Three ways to scope one.

Every tier is scoped directly with the PLLAY team — there is no self-serve checkout. None of the three carries a published price.

Proof Campaign

6–8 weeks
  • One partner
  • One surface
  • One campaign

Platform Campaign

  • Multiple games, creators or surfaces
  • Full measurement
  • Repeatable campaign formats

Network Sponsorship

  • Cross-platform or seasonal ownership
  • Advanced reporting and intelligence
Measurement

What a campaign actually reports.

Every field below is a definition, not a result — PLLAY has run no external brand campaign to source a benchmark from, so none appears here.

Eligible viewers

People present for the content the campaign ran against, and inside its eligibility rules.

Participants

People who took an action — not people who were served something.

Completed interactions

Interactions carried through to a resolved outcome, rather than opened and abandoned.

Repeat participants

People who came back for a second interaction. The signal that separates a novelty from a habit.

Reveal completion

How many participants stayed for the verified result rather than leaving at the call.

Reward claims

Funded rewards actually claimed, as distinct from rewards awarded.

Conversion

Actions carrying an attributable path to the outcome the objective named.

Cost per verified engagement

Campaign cost over completed, verified interactions — the denominator being an action, not an impression.

Exposed users

People the interaction was actually shown to, upstream of whether they took part.

Invalid-traffic exclusions

Participation patterns that do not resemble real people, identified and excluded before anything is reported.

Safety and controls

What keeps a sponsored moment from becoming an interruption.

Free participation

Available

No purchase is necessary and no entry fee is charged. A purchase cannot improve a participant's odds of winning anything.

The same rule config/pulse.ts's COMPLIANCE section states for every Pulse interaction — this page runs on the same mechanic.

Sponsor-funded value

Available

A sponsor funds the reward pool behind an interaction, and PLLAY operates the delivery. The audience is never the funding source.

Points, streaks and reputation are live in the fan app; sponsor-funded rewards are configured per campaign with the PLLAY team today.

Eligibility controls

Available

Which content, categories and audiences a campaign may run against is defined and agreed before it runs.

Content eligibility, category exclusions and age restrictions are set as terms of the engagement with the PLLAY team for every campaign today.

Brand-safety review

Available

A person signs off the creative before it ever reaches an audience.

Human approval runs as part of every engagement with the PLLAY team; there is no self-serve review queue yet.

Fraud detection

Available

Participation patterns that do not look like people are identified and excluded from what a campaign reports.

Fraud filtering runs on every campaign today — the same control config/brands.ts's BRAND_CONTROLS records.

Budget limits

In Development

A campaign's reward spend is capped before it launches.

A self-serve reward-budget field exists in the sponsor portal's source code, but that portal is not deployed yet — budgets are set as terms of the engagement with the PLLAY team today.

Auditability

Available

Every interaction is written to a participation and verification record that can be reviewed after the campaign runs.

The participation and verification record exists and is written per interaction, and is shared back with the partner between campaigns.

Privacy-safe analytics

Available

Participation data is processed under a published privacy policy, with consent controls and a do-not-sell path.

The same privacy and consent control config/pulse.ts's COMPLIANCE section states for every Pulse interaction.

PLLAY Sponsored Engagement Network

Bring us a campaign brief.

Tell us the platform, the moment and the audience — we will come back with the smallest campaign that proves it.

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