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AI Referee

The camera becomes the official.

It watches. It counts. It verifies. PLLAY AI Referee transforms observable creator performance into structured, verifiable outcomes.

One system, two names — this is the stadium view of Vision AI, not a second one. Every claim on this page traces back to the bench record published there.

See it work

A challenge, read live.

The walkthrough below runs a pushup challenge because it is the clearest illustration of the shape. It is a concept demo: nothing verifies pushups today, and the demo says so in every frame.

Concept demoAn illustration of the format — not a recorded stream, and not a capability. PLLAY has no pose, rep-counting or object-tracking model; outcome reading runs on video-game scoreboards today.
  1. CHALLENGE LIVE
  2. AI REFEREE LIVE
  3. RESULT VERIFIED

Prediction state — SETTLED

PUSHUP CHALLENGE

Result verified

41 valid · 3 invalid

Target 40 — verified ✓

Credits, not dollars. PLLAY is pre-launch and cash rails are off.

Concept demo — a walkthrough of the format, not a recorded stream. Pushups are on the roadmap and nothing verifies them today; outcome reading runs on video-game scoreboards. See Vision AI for the published bench record.
How it verifies

Verification breaks into seven primitives.

This is an architectural description of what verification requires in general — not seven shipped models. 4 of the 7 run today, and only for gaming; the rest are exactly what a pushup, a free throw, or a sprint would need, and none of them exist yet.

PoseNext

Track human movement.

No pose model exists in the adapter catalog. Nothing watches a body today.

ObjectLive

Identify relevant balls, targets and equipment.

A presence probe over the regions a gaming adapter declares — shipped, benchmarked, published at Vision AI.

CountNext

Count valid repetitions and actions.

No rep- or action-counting model exists in the adapter catalog.

TrackNext

Follow movement and trajectories.

No ball- or object-tracking model exists in the adapter catalog.

TimeLive

Measure event duration.

A clock region, read alongside the score on scorebug-and-banner adapters — shipped for gaming.

ScoreLive

Convert observations into structured results.

The reconciler's job: frame reads become one candidate — score, winner, confidence tier.

VerifyLive

Return the result to PLLAY's rules and settlement engine.

The settlement gate exists and checks the tier. It proposes; a gate disposes — see Vision AI's roadmap.

The four that ship are published in full, per game and per tier, at Vision AI.

Where it could go

One referee. Thousands of possible skills.

The same primitives could in principle read any objectively measurable performance. Today they read one of the categories below — every other row names the specific model that does not exist yet, because a roadmap entry without a stated ceiling is a promise.

  • GamingLive

    The one shipped adapter catalog. Benchmarked on recorded video, published in full at Vision AI.

  • PushupsNext

    No rep-counting model. Nothing in the adapter catalog watches a body.

  • SquatsNext

    Same missing model as pushups — rep validity from a camera has no adapter today.

  • Pull-upsNext

    No rep-counting or bar-clearance model.

  • Free throwsNext

    No shot-detection model. The catalog reads game scoreboards, not real hoops.

  • Soccer shotsNext

    No ball-tracking or goal-detection model, and no way to read a physical pitch.

  • Trick shotsNext

    No object- or trajectory-tracking model for an arbitrary physical trick.

  • SprintsNext

    No timing or motion-capture ingest. Nothing reads a stopwatch, a wearable, or a track.

  • Reaction testsNext

    No timing harness a creator could run on a broadcast.

  • Future skill categoriesPotential

    An open bucket, not a promise — nothing here has a name yet, let alone a model.

9 of 10 categories above are still just ideas. No shipped-on date until the verification is real.

The two halves of one system

Vision AI sees the moment. AI Referee calls the result.

The record behind every claim on this page — every trial, per game and per tier — is published in full, not summarized here a second time.