Inside the New Creator Dashboard: Command-Center Design for Real-Time Earnings
The old dashboard told creators a lot of things across a lot of panels. The new one starts from one question: how am I doing?
The old creator dashboard told you a lot of things, spread across a lot of panels. The new one starts from a different premise: a creator glancing at their dashboard mid-stream has one question — "how am I doing?" — and everything else is supporting detail.
That's why the hero module is earnings, full stop, at the top of the page. Below it, a status bar keeps the creator oriented on what's currently live — an active pool, its stage, how long until it closes — without requiring a click to find out.
The benchmark panel was the most debated piece internally. Showing a creator how their pools compare to similar channels risks feeling like a scoreboard against people they don't control. We kept it, because the alternative — a number with no context — tells a creator nothing about whether their result is good. The comparison set is built from creators in the same game category, not a platform-wide average, so the number means something.
The peak-prompt indicator is the newest idea: a simple signal, built from a creator's own historical pool activity, suggesting when in a stream launching a pool tends to draw the strongest participation. It doesn't launch anything automatically — it's a prompt, not a decision — but it turns a guess into a data point.
Together with the fan-activity feed and a lightweight goal tracker, the dashboard is meant to answer "how am I doing, what's happening right now, and what should I do next" in one view, without the creator having to go hunting for any of the three.