What "Skill-Weighted" Means, and Why We're Building Around It
Not every prediction should count the same. Here's the idea we're designing PLLAY's core mechanic around.
Two fans predict the same outcome. One has watched hundreds of matches; the other is guessing. Treating their predictions identically ignores the thing that actually makes one prediction more informed than the other.
"Skill-weighted" is our shorthand for a mechanic where a fan's track record — how often their predictions have been right — affects their share of a pool when they're right again. It's not about who puts in the most; it's about who's been paying attention.
That's a deliberate contrast with pure chance: PLLAY isn't a raffle or a coin flip dressed up as a game. The design goal is to reward the fans who actually know the game, and to make that knowledge visible over time as an accuracy record.
This shapes a lot of what we're building before anything launches: how a pool settles, how disputes get handled, how a new fan's early predictions get weighted before they have a track record yet. All open design problems we're working through now.
Next up: how this connects to what a creator sees on their end.