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Press Release

PLLAY Moves the Platform to Supabase Authentication and Ships a Unified Brand System

PlatformJune 30, 2026 · PLLAY Team

Every app in the PLLAY platform now authenticates through Supabase instead of a third-party identity provider, and all five creator- and fan-facing apps share one brand type system for the first time.

PLLAY consolidated two things this month that don't sound related but both come down to the same idea: making a platform made of several apps feel, and run, like one thing. Every app now authenticates through Supabase instead of a third-party identity provider, and the five creator- and fan-facing apps now share a single brand type system for the first time.

The authentication move took fan-app, creator-leagues, and platform-core off a third-party auth provider and onto Supabase Auth, using Google, Twitch, and email/password sign-in. It's a plumbing change more than a user-facing one — the practical effect is that identity now lives in the same place as the rest of PLLAY's data, instead of split across a separate provider, which is what makes future cross-app features possible without duct tape.

The brand system work aligned color tokens and rolled out a shared type system — Barlow Condensed for headlines, Barlow for body copy, JetBrains Mono for data — across all five apps. PLLAY's apps started life as separate projects that grew independently for a while; this closes the gap so moving from the fan app to a creator's dashboard to a league page reads as one platform, not five differently styled ones.

A few smaller platform updates shipped alongside these: fans can now pay with PayPal for credit purchases, first-party analytics instrumentation went live across the funnel, and Marvel Rivals joined the list of supported games creators can run predictions on.

None of this is a feature a fan or creator asked for by name — it's the kind of consolidation that makes the features they do ask for easier to build next.